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    GODDOG is a multiplayer game that puts you in a world where you can destroy the environment with dynamite, make your way through its procedural levels using objects in the map and be the one who becomes Seer by finding and reaching the Seer Sphere.

    As a Seer, you collect points and spend them to use level changing abilities. 


    GODDOG becomes the player that has the most points at the end of 5 minutes.

Developed by

Team Impawssibles


Miruna- Ioana Stanescu :


For her, every problem has a solution and each “I don’t know this yet” becomes “I’ll learn this and I’ll ace this”. Her main work is Unreal Engine and 3D modelling/animation in Blender, but you can also see her playing in Autodesk/Autocad or  programming stuff in C/C++/C#/Python in her free time.
Her interests usually are video games (she loves video games almost too much) and Artificial Intelligence



Diana Serbanescu :

She is a 3D environment artist in training, illustrator & designer with (way too) many art-related interests. She sees video games as a medium that brings people inspiration, but also as a means of bringing them together and forging connections through shared emotions and fun. She hopes that one day she`ll become one of those awesome creators who inspire people to bring out the best in them, just as they have inspired her. Some of her all-time gaming inspiration includes Warcraft 3, Assassin's Creed (2 & Black Flag especially) Prince of Persia & Mass Effect.


Ioana Niculescu-Caranfil : 

For Ioana, the feeling that she gets when working on video games is very important. She is more determined when she knows that people will enjoy her work and, together with their friends, they will make beautiful memories. Each of us needs a moment of peace and the fact that she can contribute to that particular moment feels amazing for her. She would love to be able to do that every day.​


Stephanie Melynda Camara / 83piskis :

Stephanie is a character and creature concept artist, also dabbling into 3D modelling.
She is a perfectionist, constantly looking for new challenges to take on, studying to perfect her skills and bring out the best version of her vision.
She is a big nerd when it comes to anatomy, morphology and epidemiology, putting hours of studying into each and every creature design.
Steph mainly works with Photoshop, Clip Studio Paint, Blender and Zbrush.




"Danji" George Cercheaza :

He is the veteran of the team, having worked on AAA games as well as indie productions, specialized in Unreal Engine development and training. If anything seems too hard, Danji will come in and find a solution or alternative point of view. Always willing to do the hard work. In love with interactive media and new technologies.